Skeuomorphism: Difference between revisions
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== Examples == | == Examples == | ||
Before iOS 7, Apple made a wide usage of skeuomorphic design in its applications, as seen with leather bindings on iOS calendar or gaudy green felt on the Game Center. [https://www.forbes.com/sites/timworstall/2013/09/19/apples-ios7-well-it-was-time-for-skeuomorphism-to-die/#6962752a455a] | Before iOS 7, Apple made a wide usage of skeuomorphic design in its applications, as seen with leather bindings on iOS calendar or gaudy green felt on the Game Center. [https://www.forbes.com/sites/timworstall/2013/09/19/apples-ios7-well-it-was-time-for-skeuomorphism-to-die/#6962752a455a] The Apple Watch's clock-like interface is an example of Skeuomorphism. | ||
Pottery embellished with imitation rivets, reminiscent of similar pots made of metal, is an example of physical skeuomorphism. In this context, the purpose is to enhance the object desirability or psychological comforts. | |||
In the modern era, we find a similar process in the creation of cheap plastic items imitating expensive wooden and metal products. |
Latest revision as of 09:58, 22 September 2017
Skeuomorphism
Definition
Skeuomorphism, from Greek skéuos (decoration, embellishment, garb) and morphe (shape) is a reproduction of a representative ornament or design on an object, which has no effective utility but was inherent to the original. In design, Skeuomorphism refers to a principle in which design cues are taken from the physical world. Skeuomorphism is commonly used in design fields such as user interface, web design, architecture or interior design. [1]
Examples
Before iOS 7, Apple made a wide usage of skeuomorphic design in its applications, as seen with leather bindings on iOS calendar or gaudy green felt on the Game Center. [2] The Apple Watch's clock-like interface is an example of Skeuomorphism.
Pottery embellished with imitation rivets, reminiscent of similar pots made of metal, is an example of physical skeuomorphism. In this context, the purpose is to enhance the object desirability or psychological comforts.
In the modern era, we find a similar process in the creation of cheap plastic items imitating expensive wooden and metal products.