Skeuomorphism: Difference between revisions
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== Definition == | == Definition == | ||
'''Skeuomorphism''', from Greek ''skéuos'' (decoration, embellishment, garb) and ''morphe'' (shape) is a | '''Skeuomorphism''', from Greek ''skéuos'' (decoration, embellishment, garb) and ''morphe'' (shape) is Skeuomorphism refers to a design principle in which design cues are taken from the physical world. | ||
Skeuomorphism is commonly used in design fields such as user interface, web design, architecture or interior design. [https://www.interaction-design.org/literature/topics/skeuomorphism] | Skeuomorphism is commonly used in design fields such as user interface, web design, architecture or interior design. [https://www.interaction-design.org/literature/topics/skeuomorphism] | ||
Revision as of 09:49, 22 September 2017
Skeuomorphism
Definition
Skeuomorphism, from Greek skéuos (decoration, embellishment, garb) and morphe (shape) is Skeuomorphism refers to a design principle in which design cues are taken from the physical world. Skeuomorphism is commonly used in design fields such as user interface, web design, architecture or interior design. [1]
Examples
Before iOS 7, Apple made a wide usage of skeuomorphic design in its applications (leather bindings on iOS calendar or gaudy green felt on the Game Center), and is back with the Apple Watch's clock-like interface.
Physical skeuomorphisms : Pottery embellished with imitation rivets reminiscent of similar pots made of metal, is an example of physical skeuomorphism . In this context, the purpose is to enhance the desirability or psychological comforts. In the modern era, we find a similar process in the creation of cheap plastic items imitating expensive wooden and metal products.