Virtual Louvre: Difference between revisions
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== Room generation in unity == | == Room generation in unity == | ||
We are taking as input a list with walls and generate it in unity. We choose to define each wall as an object with two points and an orientation (north, west etc). | We are taking as input a list with walls and generate it in unity. We choose to define each wall as an object with two points and an orientation (north, west etc). | ||
we still need to add the possibility create some doors. | |||
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We have to create the paintings at the right size displaying the author and the description. | We have to create the paintings at the right size displaying the author and the description. | ||
== User environment == | |||
Create the player and the possibility to interact with the environment. |
Revision as of 17:20, 21 November 2019
Room generation in unity
We are taking as input a list with walls and generate it in unity. We choose to define each wall as an object with two points and an orientation (north, west etc). we still need to add the possibility create some doors.
Painting generator
We have to create the paintings at the right size displaying the author and the description.
User environment
Create the player and the possibility to interact with the environment.