Virtual Louvre: Difference between revisions
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= Abstract = | |||
The goal of this project is to allow anyone to feel a bit of the Louvre of 1923. Generated browsable rooms at scaled proportions will display some of the artworks that were here in 1923. The user will be able to walk through the differents rooms and to discover informations about the exposed paintings. | |||
= Milestone 22.10.2019 = | = Milestone 22.10.2019 = | ||
Revision as of 22:18, 21 November 2019
Abstract
The goal of this project is to allow anyone to feel a bit of the Louvre of 1923. Generated browsable rooms at scaled proportions will display some of the artworks that were here in 1923. The user will be able to walk through the differents rooms and to discover informations about the exposed paintings.
Milestone 22.10.2019
Schedule
Progress | Artwork retrieval | Map processing | Virtualisation |
---|---|---|---|
Done | Parsing of the catalogue | Creation of a GUI | Generation of a room |
Connection with wikidata | |||
To be done | |||
Connection with other databases | Use of the GUI | Painting and doors generation | |
Retrieval of the catalogue pictures | Consistency of room names | User interface and camera | |
Link everything together |
Tasks
Catalogue parsing
Around 2200 out of 2700 artworks have been parsed. Improvement is limited due to OCR.
Online database scraping
Scraping wikidata allowed us to get around 300 pictures of paintings (out of 2200). As no online database seems to be exhaustive enough, we need to multiply the sources to get as much pictures of paintings as possible and deal with inconsistencies across the different databases. We plan to introduce an index of confidence for the picture, and to use the picture of painting of the catalogue itself.
Map processing
A small GUI has been created to allow us to perform room identification in a systematic way. We need to perform the manual extraction and labelling of the rooms. The consistency of the room names with the catalogue's one need to be ensured.
Room generation in unity
Instead of generating the whole Louvre in one go, we take advantage of the video game oriented features of Unity3D to create each room on their own and travel between them through "gates". We are taking as input a list with walls and generate it in unity. We choose to define each wall as an object with two points and an orientation (north, west etc). we still need to add the generation of the doors.
Painting generator
We have to create the paintings at the right size displaying the author and the description. And then attach it to the right wall.
User environment
Creation the player and the possibility to interact with the environment must be done.
Linking everything together
The whole pipeling is almost complete. We need to map the pythonic room and artworks representation to a Unity3D one and agree on a data storage structure.