Procedural Venice: Difference between revisions
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[1] Tavakkol, Sasan & Han, Feng & Mayer, Brandon & Phillips, Mark & Shahabi, Cyrus & Chiang, Yao-Yi & Kiveris, Raimondas. (2020). Kartta Labs: Collaborative Time Travel. | [1] Tavakkol, Sasan & Han, Feng & Mayer, Brandon & Phillips, Mark & Shahabi, Cyrus & Chiang, Yao-Yi & Kiveris, Raimondas. (2020). Kartta Labs: Collaborative Time Travel. | ||
[2] [[ | [2] [[https://80.lv/articles/006sdf-using-houdini-to-simulate-buildings/ Răzvan, Cristea. (2020). Procedural Generation of Architecture & Props]]. Retrieved from | ||
[3] A history of world architecture (before the end of 19th century), in Chinese. | [3] A history of world architecture (before the end of 19th century), in Chinese. |
Revision as of 13:48, 19 November 2020
Introduction
Use Houdini for procedural modeling.
(1) Make rules for assembling.
(2) Model the props.
(3) Assemble the building.
Planning
Date | Task |
---|---|
By 08.Nov. |
Assessment
Can create the building based on OSM Venice building 3D map.
Can randomly generate simplified Venetian building style, and towers .
References
[1] Tavakkol, Sasan & Han, Feng & Mayer, Brandon & Phillips, Mark & Shahabi, Cyrus & Chiang, Yao-Yi & Kiveris, Raimondas. (2020). Kartta Labs: Collaborative Time Travel.
[2] [Răzvan, Cristea. (2020). Procedural Generation of Architecture & Props]. Retrieved from
[3] A history of world architecture (before the end of 19th century), in Chinese.