Procedural Venice: Difference between revisions

From FDHwiki
Jump to navigation Jump to search
Line 32: Line 32:
[1] Tavakkol, Sasan & Han, Feng & Mayer, Brandon & Phillips, Mark & Shahabi, Cyrus & Chiang, Yao-Yi & Kiveris, Raimondas. (2020). Kartta Labs: Collaborative Time Travel.  
[1] Tavakkol, Sasan & Han, Feng & Mayer, Brandon & Phillips, Mark & Shahabi, Cyrus & Chiang, Yao-Yi & Kiveris, Raimondas. (2020). Kartta Labs: Collaborative Time Travel.  


[2] [[Răzvan, Cristea. (2020). Procedural Generation of Architecture & Props|https://80.lv/articles/006sdf-using-houdini-to-simulate-buildings/]]. Retrieved from  
[2] [[https://80.lv/articles/006sdf-using-houdini-to-simulate-buildings/ Răzvan, Cristea. (2020). Procedural Generation of Architecture & Props]]. Retrieved from  


[3] A history of world architecture (before the end of 19th century), in Chinese.
[3] A history of world architecture (before the end of 19th century), in Chinese.

Revision as of 13:48, 19 November 2020

Introduction

Use Houdini for procedural modeling.

(1) Make rules for assembling.

(2) Model the props.

(3) Assemble the building.

Procedual venice.png

Planning

Date Task
By 08.Nov.

Assessment

Can create the building based on OSM Venice building 3D map.

Can randomly generate simplified Venetian building style, and towers .

References

[1] Tavakkol, Sasan & Han, Feng & Mayer, Brandon & Phillips, Mark & Shahabi, Cyrus & Chiang, Yao-Yi & Kiveris, Raimondas. (2020). Kartta Labs: Collaborative Time Travel.

[2] [Răzvan, Cristea. (2020). Procedural Generation of Architecture & Props]. Retrieved from

[3] A history of world architecture (before the end of 19th century), in Chinese.