Procedural Venice: Difference between revisions

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*Building generator
*Building generator
*Roof generator
*Roof generator
*Base floor generator, facade generator
*Window generator
*Window generator
*door generator


===Building different types of buildings based on the OSM note===
===Building different types of buildings based on the OSM note===

Revision as of 11:06, 20 November 2020

Introduction

Use Houdini for procedural modeling.

(1) Based on Venice OSM data, which is the original location of Venice buildings, to randomly create the Venitian style buildings.

(2) At this stage, considering the difficulty and time of the project, only focus on the Venetian roof and window style.

(3) Assemble the building.

Procedual venice.png

Planning

Date Task
By 29.Nov. Make the roof and window generator
By 9.Dec. Assemble & test, video, report
By 16.Dec. Final Presentation

Methodology

Classification of Venitian buildings

using Google map of Venice, pictures to classify the types of Venitian buildings.

Using the OSM file of Venice as a reference to pinpoint the location of every building

Venice osm1.png

Venice osm2.png

Create simplified building generators using Houdini

  • Building generator
  • Roof generator
  • Window generator

Building different types of buildings based on the OSM note

Modern style Venice building

Venice osm3.jpeg

Quality Assessment

Can create the building based on OSM Venice building 3D map.

Can randomly generate simplified Venetian building style, and towers .

References

[1] Tavakkol, Sasan & Han, Feng & Mayer, Brandon & Phillips, Mark & Shahabi, Cyrus & Chiang, Yao-Yi & Kiveris, Raimondas. (2020). Kartta Labs: Collaborative Time Travel.

[2] [Răzvan, Cristea. (2020). Procedural Generation of Architecture & Props].

[3] A history of world architecture (before the end of 19th century), in Chinese.