Virtual Louvre: Difference between revisions

From FDHwiki
Jump to navigation Jump to search
(Created page with "Room generation in unity : We are taking as input a list with walls and generate it in unity. We choose to define each wall as an object with two points and an orientation (n...")
 
No edit summary
Line 1: Line 1:
Room generation in unity :
 
== Room generation in unity ==
We are taking as input a list with walls and generate it in unity. We choose to define each wall as an object with two points and an orientation (north, west etc).
We are taking as input a list with walls and generate it in unity. We choose to define each wall as an object with two points and an orientation (north, west etc).


User environment :
 
== User environment ==
Create the player and the possibility to interact with the environment.  
Create the player and the possibility to interact with the environment.  


Painting generator :
 
== Painting generator ==
 
We have to create the paintings at the right size displaying the author and the description.
We have to create the paintings at the right size displaying the author and the description.

Revision as of 17:17, 21 November 2019

Room generation in unity

We are taking as input a list with walls and generate it in unity. We choose to define each wall as an object with two points and an orientation (north, west etc).


User environment

Create the player and the possibility to interact with the environment.


Painting generator

We have to create the paintings at the right size displaying the author and the description.