Procedural Venice: Difference between revisions
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Can randomly generate simplified Venetian building style, and towers . | Can randomly generate simplified Venetian building style, and towers . | ||
==References== | |||
[1] Tavakkol, Sasan & Han, Feng & Mayer, Brandon & Phillips, Mark & Shahabi, Cyrus & Chiang, Yao-Yi & Kiveris, Raimondas. (2020). Kartta Labs: Collaborative Time Travel. | |||
[2] Răzvan, Cristea. (2020). Procedural Generation of Architecture & Props. Retrieved from https://80.lv/articles/006sdf-using-houdini-to-simulate-buildings/ | |||
[3] A history of world architecture (before the end of 19th century), in Chinese. |
Revision as of 13:45, 19 November 2020
Introduction
Use Houdini for procedural modeling.
(1) Make rules for assembling.
(2) Model the props.
(3) Assemble the building.
Planning
Date | Task |
---|---|
By 08.Nov. |
Assessment
Can create the building based on OSM Venice building 3D map.
Can randomly generate simplified Venetian building style, and towers .
References
[1] Tavakkol, Sasan & Han, Feng & Mayer, Brandon & Phillips, Mark & Shahabi, Cyrus & Chiang, Yao-Yi & Kiveris, Raimondas. (2020). Kartta Labs: Collaborative Time Travel.
[2] Răzvan, Cristea. (2020). Procedural Generation of Architecture & Props. Retrieved from https://80.lv/articles/006sdf-using-houdini-to-simulate-buildings/
[3] A history of world architecture (before the end of 19th century), in Chinese.