Procedural Venice: Difference between revisions

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==Methodology==
==Methodology==
1) using Google map of Venice, pictures to classify the types of Venitian buildings.
2) using the OSM file of Venice as a reference to pinpoint the location of every building.
3)create simplified building creators using Houdini. (before Nov 29)
*Building generator
*Roof generator
*Base floor generator, facade generator
*Window generator
*door generator
4)building different types of buildings based on the OSM note


==Quality Assessment==
==Quality Assessment==

Revision as of 13:56, 19 November 2020

Introduction

Use Houdini for procedural modeling.

(1) Make rules for assembling.

(2) Model the props.

(3) Assemble the building.

Procedual venice.png

Planning

Date Task
By 08.Nov.

Methodology

1) using Google map of Venice, pictures to classify the types of Venitian buildings.

2) using the OSM file of Venice as a reference to pinpoint the location of every building.

3)create simplified building creators using Houdini. (before Nov 29)

  • Building generator
  • Roof generator
  • Base floor generator, facade generator
  • Window generator
  • door generator

4)building different types of buildings based on the OSM note

Quality Assessment

Can create the building based on OSM Venice building 3D map.

Can randomly generate simplified Venetian building style, and towers .

References

[1] Tavakkol, Sasan & Han, Feng & Mayer, Brandon & Phillips, Mark & Shahabi, Cyrus & Chiang, Yao-Yi & Kiveris, Raimondas. (2020). Kartta Labs: Collaborative Time Travel.

[2] [Răzvan, Cristea. (2020). Procedural Generation of Architecture & Props].

[3] A history of world architecture (before the end of 19th century), in Chinese.