Procedural Venice: Difference between revisions

From FDHwiki
Jump to navigation Jump to search
Line 17: Line 17:
! Task
! Task
|-
|-
|By 08.Nov.
|By 29.Nov.
|Make the roof generator
|By 9.Dec.
|Assemble & test, video, report
|By 16.Dec.
|Final Presentation
|
|
|
|
|
|
|
|
|
|
|}
|}



Revision as of 09:40, 20 November 2020

Introduction

Use Houdini for procedural modeling.

(1) Make rules for assembling.

(2) Model the props.

(3) Assemble the building.

Procedual venice.png

Planning

Date Task
By 29.Nov. Make the roof generator By 9.Dec. Assemble & test, video, report By 16.Dec. Final Presentation

Methodology

Classification of Venitian buildings

using Google map of Venice, pictures to classify the types of Venitian buildings.

Using the OSM file of Venice as a reference to pinpoint the location of every building

Create simplified building creators using Houdini

  • Building generator
  • Roof generator
  • Base floor generator, facade generator
  • Window generator
  • door generator

Building different types of buildings based on the OSM note

Quality Assessment

Can create the building based on OSM Venice building 3D map.

Can randomly generate simplified Venetian building style, and towers .

References

[1] Tavakkol, Sasan & Han, Feng & Mayer, Brandon & Phillips, Mark & Shahabi, Cyrus & Chiang, Yao-Yi & Kiveris, Raimondas. (2020). Kartta Labs: Collaborative Time Travel.

[2] [Răzvan, Cristea. (2020). Procedural Generation of Architecture & Props].

[3] A history of world architecture (before the end of 19th century), in Chinese.