Procedural Venice: Difference between revisions
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===Building different types of buildings based on the OSM note=== | ===Building different types of buildings based on the OSM note=== | ||
[[File:venice_osm3.jpeg]] | [[File:venice_osm3.jpeg|500px|]] | ||
==Quality Assessment== | ==Quality Assessment== |
Revision as of 09:55, 20 November 2020
Introduction
Use Houdini for procedural modeling.
(1) Based on Venice OSM data, which is the original location of Venice buildings, to randomly create the Venitian style buildings.
(2) At this stage, considering the difficulty and time of the project, only focus on the Venetian roof and window style.
(3) Assemble the building.
Planning
Date | Task |
---|---|
By 29.Nov. | Make the roof generator |
By 9.Dec. | Assemble & test, video, report |
By 16.Dec. | Final Presentation |
Methodology
Classification of Venitian buildings
using Google map of Venice, pictures to classify the types of Venitian buildings.
Using the OSM file of Venice as a reference to pinpoint the location of every building
Create simplified building generators using Houdini
- Building generator
- Roof generator
- Base floor generator, facade generator
- Window generator
- door generator
Building different types of buildings based on the OSM note
Quality Assessment
Can create the building based on OSM Venice building 3D map.
Can randomly generate simplified Venetian building style, and towers .
References
[1] Tavakkol, Sasan & Han, Feng & Mayer, Brandon & Phillips, Mark & Shahabi, Cyrus & Chiang, Yao-Yi & Kiveris, Raimondas. (2020). Kartta Labs: Collaborative Time Travel.
[2] [Răzvan, Cristea. (2020). Procedural Generation of Architecture & Props].
[3] A history of world architecture (before the end of 19th century), in Chinese.