Virtual Louvre

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Revision as of 22:05, 21 November 2019 by Cedric.tomasini (talk | contribs)
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Milestone 22.10.2019

Schedule

Progress Artwork retrieval Map processing Virtualisation
Done Parsing of the catalogue Creation of a GUI Generation of a room
Connection with wikidata
To be done
Connection with other databases Use of the GUI Painting and doors generation
Retrieval of the catalogue pictures Consistency of room names User interface and camera
Link everything together

Tasks

Catalogue parsing

Around 2200 out of 2700 artworks have been parsed. Improvement is limited due to OCR.

Online database scraping

Scraping wikidata allowed us to get around 300 pictures of paintings (out of 2200). As no online database seems to be exhaustive enough, we need to multiply the sources to get as much pictures of paintings as possible and deal with inconsistencies across the different databases. We plan to introduce an index of confidence for the picture, and to use the picture of painting of the catalogue itself.

Map processing

A small GUI has been created to allow us to perform room identification in a systematic way. We need to perform the manual extraction and labelling of the rooms. The consistency of the room names with the catalogue's one need to be ensured.

Room generation in unity

Instead of generating the whole Louvre in one go, we take advantage of the video game oriented features of Unity3D to create each room on their own and travel between them through "gates". We are taking as input a list with walls and generate it in unity. We choose to define each wall as an object with two points and an orientation (north, west etc). we still need to add the generation of the doors.

Painting generator

We have to create the paintings at the right size displaying the author and the description. And then attach it to the right wall.

User environment

Creation the player and the possibility to interact with the environment must be done.

Linking everything together

The whole pipeling is almost complete. We need to map the pythonic room and artworks representation to a Unity3D one and agree on a data storage structure.