Language-Based Agent Simulation of Venice, circa 1740

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Introduction

Motivation

it's a fun project

Project Timeline and Milestones

This project is structured in two main parts: Data (Sampling and Generation) and Agent (Behavior) part. The goal is to work on those parts in parallel and integrate the progress in the generation in the behavior by iterating.

Category Task Start End
Sampling & Generation Analyze dataset Nov 11 Nov 17
Sampling & Generation Build merchant dataset Nov 17 Nov 24
Sampling & Generation Persona & routine draft Nov 17 Nov 24
Sampling & Generation Data sampling Nov 17 Nov 24
Sampling & Generation Persona/routine refinement Nov 24 Dec 1
Other Wiki writing Dec 8 Dec 15
Other Polishing and testing Dec 8 Dec 15
Category Task Start End
Behavior New agent architecture Nov 11 Nov 20
Behavior Integrate time-synced logic Nov 14 Nov 24
Behavior Integrate persona/routine prompt Nov 24 Dec 8
Behavior Agent thought display Nov 24 Dec 1
Behavior Multi agent Dec 1 Dec 8

Milestones

c'est quoi nos milestones enft?

Final deliverables: 17.12 GitHub + Wiki

Final presentation: 18.12

Deliverables

  • Jupyter notebook with data analysis and data processing
  • Next.js app with a simulation of daily life of merchants in Venice


Methods

Data

Street network

Catastici

Behavior

Agent architecture

Discussion

Quality assessment

Limitations