Language-Based Agent Simulation of Venice, circa 1740
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Introduction
Motivation
it's a fun project
Project Timeline and Milestones
This project is structured in two main parts: Data (Sampling and Generation) and Agent (Behavior) part. The goal is to work on those parts in parallel and integrate the progress in the generation in the behavior by iterating.
| Category | Task | Start | End |
|---|---|---|---|
| Sampling & Generation | Analyze dataset | Nov 11 | Nov 17 |
| Sampling & Generation | Build merchant dataset | Nov 17 | Nov 24 |
| Sampling & Generation | Persona & routine draft | Nov 17 | Nov 24 |
| Sampling & Generation | Data sampling | Nov 17 | Nov 24 |
| Sampling & Generation | Persona/routine refinement | Nov 24 | Dec 1 |
| Other | Wiki writing | Dec 8 | Dec 15 |
| Other | Polishing and testing | Dec 8 | Dec 15 |
| Category | Task | Start | End |
|---|---|---|---|
| Behavior | New agent architecture | Nov 11 | Nov 20 |
| Behavior | Integrate time-synced logic | Nov 14 | Nov 24 |
| Behavior | Integrate persona/routine prompt | Nov 24 | Dec 8 |
| Behavior | Agent thought display | Nov 24 | Dec 1 |
| Behavior | Multi agent | Dec 1 | Dec 8 |
Milestones
c'est quoi nos milestones enft?
Final deliverables: 17.12 GitHub + Wiki
Final presentation: 18.12
Deliverables
- Jupyter notebook with data analysis and data processing
- Next.js app with a simulation of daily life of merchants in Venice