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- 13:58, 17 December 2025 Universality of Aesthetics (Cross-Cultural Dataset Focus) (hist | edit) [33,070 bytes] Margo.novikov (talk | contribs) (Created page with "== Introduction == This project investigates how aesthetic representations learned by modern vision and multimodal models are shaped by cultural imbalance in large-scale art datasets. While recent advances in computer vision and representation learning have enabled models to capture increasingly abstract visual concepts such as style, beauty, and artistic quality, the datasets used to train and evaluate these systems remain heavily skewed toward Western art traditions....")
- 15:40, 16 December 2025 Language-Based Agent: Simulation of Venice, circa 1740 (hist | edit) [100,460 bytes] Julien.jordan (talk | contribs) (Created page with "= Title (usually the page title already) = == Section == === Subsection ===")
- 09:09, 16 December 2025 An Acoustic Analysis of Gender Representation in Popular Music (hist | edit) [38,362 bytes] Olivia.robles (talk | contribs) (Created page with "= Introduction = This project explores whether large-scale musical data reveal systematic acoustic differences related to artists’ declared gender. While gender inequalities in the music industry are well documented in terms of representation, professional roles, and career trajectories, it remains unclear whether these structural disparities leave detectable traces in the music itself. By combining audio feature analysis, enriched metadata, and statistical modeling,...")
- 19:28, 12 December 2025 City of Water and Ink: Decoding Venice through Multi-Modal Semantic Search (hist | edit) [75,149 bytes] Xiru.wang (talk | contribs) (Created page with "= Introduction = This project aims to address the long-standing challenges of “data silos” and “semantic gaps” in historical urban studies. The history of Venice has been recorded through two fundamentally different media: * Water (form and vision): The physical layout of the city, its canal network, and building textures, as depicted in historical maps. * Ink (records and text): Contracts, cadastral registers, and socio-economic documents preserved in archiva...")
- 18:16, 11 December 2025 Urban Semantic Search (hist | edit) [20,948 bytes] Xiru.wang (talk | contribs) (Created page with "== Deliverables == This project delivers not only a website but also a reusable digital humanities research infrastructure, encompassing toolchains, platforms, and data assets. === 1. A Data Pipeline === The pipeline is a fully automated, modular ETL workflow that processes raw scans (TIFF/CSV) into vector indices, covering slicing, feature extraction, spatial registration, and database ingestion. Its open design allows researchers to seamlessly integrate new maps or...")
- 12:27, 11 December 2025 Pattern Networks in Art History (hist | edit) [20,426 bytes] Niccholas.reiz (talk | contribs) (Created page with "**Markdown**")
- 13:03, 10 December 2025 Opera Regeolocation in Venice (1660-1760) (hist | edit) [37,195 bytes] Christophe.bitar (talk | contribs) (Created page with "= Opera Regeolocation in Venice (1660-1760) = == Project plan and milestones == == Motivation and description of the deliverables == == Detailed description of the methods == == Quality assessment and discussion of limitations ==")
- 09:02, 9 December 2025 Acoustic Features and Musical Identity: Exploring Genres and Artists’ Social Gender (hist | edit) [31,086 bytes] Olivia.robles (talk | contribs) (Created page with "=Introduction= ==Motivation== ==Project Timeline and Milestones==")
- 21:06, 25 November 2025 Universal Aesthetics (Multimodal Focus) (hist | edit) [59,664 bytes] Jiajun.shen (talk | contribs) (Created page with "= Introduction = = Dataset =")
- 14:56, 19 November 2025 Merchants of Venice: Daily Life and Urban Movement, ca. 1740 (hist | edit) [46,998 bytes] Sophia.kovalenko (talk | contribs) (Created page with "=Introduction= ==Motivation== it's a fun project ==Project Timeline and Milestones== This project is structured in two main parts: Data (Sampling and Generation) and Agent (Behavior) part. The goal is to work on those parts in parallel and integrate the progress in the generation in the behavior by iterating. <div style="float:left; width:48%; margin-right:2%;"> {| class="wikitable" ! Category !! Task !! Start !! End |- | Sampling & Generation || Analyze dataset || Nov...") originally created as "Language-Based Agent Simulation of Venice, circa 1740"